StructureJS
0.15.2A class based utility library for building modular and scalable web platform applications. Features opt-in classes and utilities which provide a solid foundation and toolset to build your next project.
The DisplayObject class is the base class for all objects that can be placed on the display list.
_listeners
Any
protected
Holds a reference to added listeners.
alpha
Number
public
Indicates the alpha transparency value of the object specified.
ctx
CanvasRenderingContext2D
public
The CanvasRenderingContext2D interface provides the 2D rendering context for the drawing surface of a canvas element. This property is only used with the canvas specific display objects.
height
Number
public
Indicates the height of the display object, in pixels.
Default: 0
isCreated
Boolean
public
The isCreated property is used to keep track if it is the first time this DisplayObject is created.
Default: false
isEnabled
Boolean
public
The isEnabled property is used to keep track of the enabled state of the object.
Default: false
mouseEnabled
Boolean
public
Specifies whether this object receives mouse
name
String
public
Indicates the instance name of the DisplayObject.
parent
Any
public
Indicates the object that contains a child object. Uses the parent property to specify a relative path to display objects that are above the current display object in the display list hierarchy and helps facilitate event bubbling.
rotation
Number
public
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
scaleX
Number
public
Indicates the horizontal scale (percentage) of the object as applied from the registration point.
scaleY
Number
public
Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.
sjsId
Int
public
The sjsId (StructureJS ID) is a unique identifier automatically assigned to most StructureJS objects upon instantiation.
Default: null
stage
Any
public
The Stage of the display object.
unscaledHeight
Number
public
A property providing access to the unscaledHeight.
Default: 100
unscaledWidth
Number
public
A property providing access to the unscaledWidth.
Default: 100
useHandCursor
Boolean
public
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls over a display object.
visible
Boolean
public
Whether or not the display object is visible.
width
Number
public
Indicates the width of the display object, in pixels.
Default: 0
x
Number
public
A property providing access to the x position.
Default: 0
y
Number
public
A property providing access to the y position.
Default: 0
addEventListener
type
callback
scope
[priority=0]
Registers an event listener object with an EventDispatcher object so the listener receives notification of an event.
type
String
The type of event.
callback
Function
The listener function that processes the event. This function must accept an Event object as its only parameter and must return nothing, as this example shows. @example function(event:Event):void
scope
Any
Binds the scope to a particular object (scope is basically what "this" refers to in your function). This can be very useful in JavaScript because scope isn't generally maintained.
[priority=0]
Int
optional
Influences the order in which the listeners are called. Listeners with lower priorities are called after ones with higher priorities.
this.addEventListener(BaseEvent.CHANGE, this._handlerMethod, this);
_handlerMethod(event) {
console.log(event.target + " sent the event.");
console.log(event.type, event.data);
}
addEventListenerOnce
type
callback
scope
[priority=0]
Registers an event listener object once with an EventDispatcher object so the listener will receive the notification of an event.
type
String
The type of event.
callback
Function
The listener function that processes the event. This function must accept an Event object as its only parameter and must return nothing, as this example shows. @example function(event:Event):void
scope
Any
Binds the scope to a particular object (scope is basically what "this" refers to in your function). This can be very useful in JavaScript because scope isn't generally maintained.
[priority=0]
Int
optional
Influences the order in which the listeners are called. Listeners with lower priorities are called after ones with higher priorities.
this.addEventListenerOnce(BaseEvent.CHANGE, this._handlerMethod, this);
_handlerMethod(event) {
console.log(event.target + " sent the event.");
console.log(event.type, event.data);
}
create
()
DisplayObject
public
chainable
The create function is intended to provide a consistent place for the creation or initializing the view. It will automatically be called the first time that the view is added to a DisplayObjectContainer. It is critical that all subclasses call the super for this function in their overridden methods.
Returns an instance of itself.
destroy
()
Void
public
The purpose of the destroy method is to make an object ready for garbage collection. This should be thought of as a one way function. Once destroy is called no further methods should be called on the object or properties accessed. It is the responsibility of those who implement this function to stop all running Timers, all running Sounds, and take any other steps necessary to make an object eligible for garbage collection.
By default the destroy method will null out all properties of the class automatically. You should call destroy on other objects before calling the super.
destroy() {
this.disable();
this._childInstance.destroy();
super.destroy();
}
disable
()
public
chainable
The disable method is responsible for disabling event listeners and/or children of the containing objects.
disable() {
if (this.isEnabled === false) { return; }
this._childInstance.removeEventListener(BaseEvent.CHANGE, this.handlerMethod, this);
this._childInstance.disable();
super.disable();
}
dispatchEvent
event
[data=null]
Dispatches an event into the event flow. The event target is the EventDispatcher object upon which the dispatchEvent() method is called.
event
String | BaseEvent
The Event object or event type string you want to dispatch. You can create custom events, the only requirement is all events must extend BaseEvent.
[data=null]
Any
optional
The optional data you want to send with the event. Do not use this parameter if you are passing in a BaseEvent.
this.dispatchEvent('change');
// Example: Sending data with the event:
this.dispatchEvent('change', {some: 'data'});
// Example: With an event object
// (event type, bubbling set to true, cancelable set to true and passing data) :
let event = new BaseEvent(BaseEvent.CHANGE, true, true, {some: 'data'});
this.dispatchEvent(event);
// Here is a common inline event object being dispatched:
this.dispatchEvent(new BaseEvent(BaseEvent.CHANGE));
enable
()
public
chainable
The enable method is responsible for enabling event listeners and/or children of the containing objects.
enable() {
if (this.isEnabled === true) { return; }
this._childInstance.addEventListener(BaseEvent.CHANGE, this.handlerMethod, this);
this._childInstance.enable();
super.enable();
}
getEventListeners
()
ArrayReturns and array of all current event types and there current listeners.
this.getEventListeners();
getQualifiedClassName
()
String
public
Returns the fully qualified class name of an object.
Returns the class name.
let someClass = new SomeClass();
someClass.getQualifiedClassName();
// SomeClass
hasEventListener
type
callback
scope
layout
...rest
The layout method provides a common function to handle updating objects in the view.
...rest
ArrayReturns an instance of itself.
print
()
String
public
Prints out each event listener in the console.log
this.printEventListeners();
// [ClassName] is listening for the 'BaseEvent.change' event.
// [AnotherClassName] is listening for the 'BaseEvent.refresh' event.
removeEventListener
type
callback
scope